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- #include <exec/types.h>
- #include <exec/memory.h>
-
- #include <intuition/screens.h>
-
- #include <dos/dos.h>
- #include <graphics/gfxbase.h>
- #include <graphics/gfxmacros.h>
- #include <graphics/copper.h>
- #include <graphics/videocontrol.h>
- #include <hardware/custom.h>
- #include <hardware/dmabits.h>
- #include <graphics/gfxmacros.h>
-
- #include <clib/exec_protos.h>
- #include <clib/intuition_protos.h>
- #include <clib/graphics_protos.h>
- #include <clib/alib_protos.h>
- #include <clib/gadtools_protos.h>
- #include <clib/utility_protos.h>
- #include <clib/alib_protos.h>
-
- #include <stdlib.h>
-
- #include "ASwarm.h"
- #include "/defs.h"
- #include "/utility.h"
-
- #define MAX_SPEED 6L
- #define MAX_WASPS 10L
- #define MAX_BEES 500L
- #define MAX_TIGHTNESS 10L
-
- #define BEEACC 3
- #define BEEVEL 17
- #define WASPACC 5
- #define WASPVEL 21
- #define BORDER 5
-
- #define BEE_PEN 1
- #define WASP_PEN 2
-
- #define BEE_COL_NUM 33
-
- #define RAND( m ) ( RangeRand( m ) - ( m ) / 2 )
-
- #define BXVel( I ) ( SP->ss_X[3][I] )
- #define BYVel( I ) ( SP->ss_Y[3][I] )
- #define BeeX( P, I ) ( SP->ss_X[P][I] )
- #define BeeY( P, I ) ( SP->ss_Y[P][I] )
- #define MyWasp( I ) ( SP->ss_MW[I] )
- #define WaXVel( I ) ( SP->ss_WX[3][I] )
- #define WaYVel( I ) ( SP->ss_WY[3][I] )
- #define WaspX( P, I ) ( SP->ss_WX[P][I] )
- #define WaspY( P, I ) ( SP->ss_WY[P][I] )
-
- struct mPrefObject {
- LONG Wasps, Bees, Tightness, Speed, Colorcycling, Aimmode;
- };
-
- struct SwarmStruct {
- WORD ss_Width;
- WORD ss_Height;
- WORD ss_NumWasps;
- WORD *ss_WX[4];
- WORD *ss_WY[4];
- WORD *ss_NB;
- WORD ss_NumBees;
- WORD ss_BeeAcc;
- WORD *ss_X[4];
- WORD *ss_Y[4];
- WORD *ss_MW;
- };
-
- extern struct mPrefObject nP;
- extern ULONG Depth, Mode;
- extern UBYTE *prefData;
-
- UWORD BeeColors[BEE_COL_NUM] = {
- 0x000F, 0x000F, 0x004F, 0x008F, 0x00BF, 0x00FF, 0x00FB, 0x00F7, 0x00F3, 0x00F0, 0x04F0, 0x08F0, 0x09F0,
- 0x0AF0, 0x0BF0, 0x0CF0, 0x0DF0, 0x0EF0, 0x0FF0, 0x0FE0, 0x0FD0, 0x0FC0, 0x0FB0, 0x0F90, 0x0F80, 0x0F70,
- 0x0F60, 0x0F50, 0x0F40, 0x0F30, 0x0F20, 0x0F10, 0x0F00
- };
-
- UWORD SwarmColors[4] = {
- 0x0000, 0x0000, 0x0FFF, 0x0000
- };
-
- BYTE sqrt_tab[256] = {
- 0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,
- 7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,
- 11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,
- 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,14,
- 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
- 15,15,15,15,15,15,15,15,15,15,15,15
- };
-
- LONG FastSQRT( LONG x )
- {
- LONG sr = 1L;
-
- while( x > 255L ) {
- x /= 4L;
- sr *= 2L;
- }
-
- return( sr * (LONG)sqrt_tab[x] );
- }
-
- ULONG SwarmSize( LONG NumWaps, LONG NumBees )
- {
- return sizeof( struct SwarmStruct ) + sizeof( WORD ) * ( (ULONG)NumWaps * 9L + (ULONG)NumBees * 9L );
- }
-
- struct SwarmStruct *CreateSwarms( struct Screen *Scr, LONG NumWasps, LONG NumBees, LONG Speed, LONG Tightness )
- {
- LONG Index;
- struct SwarmStruct *SP;
- WORD *Ptr;
-
- if(( SP = AllocVec( SwarmSize( NumWasps, NumBees ), 0L )) == NULL) return NULL;
-
- SP->ss_NumWasps = NumWasps;
- SP->ss_NumBees = NumBees;
- SP->ss_Width = Scr->Width;
- SP->ss_Height = Scr->Height;
- SP->ss_BeeAcc = ( Tightness * BEEACC )/MAX_SPEED+1;
-
- Ptr = (WORD *)( &SP[1] );
- for( Index = 0L; Index < 4L; Index++ ) {
- SP->ss_WX[Index] = Ptr;
- Ptr += NumWasps;
- SP->ss_WY[Index] = Ptr;
- Ptr += NumWasps;
- SP->ss_X[Index] = Ptr;
- Ptr += NumBees;
- SP->ss_Y[Index] = Ptr;
- Ptr += NumBees;
- }
- SP->ss_NB = Ptr;
- SP->ss_MW = Ptr + NumWasps;
-
- for( Index = 0L; Index < NumWasps; Index++ ) {
- WaspX( 1, Index ) = WaspX( 0, Index ) = BORDER + RangeRand( SP->ss_Width - 2 * BORDER );
- WaspY( 1, Index ) = WaspY( 0, Index ) = BORDER + RangeRand( SP->ss_Height - 2 * BORDER );
- WaXVel( Index ) = RAND( WASPACC );
- WaYVel( Index ) = RAND( WASPACC );
- SP->ss_NB[Index]=0;
- }
-
- for( Index = 0L; Index < SP->ss_NumBees; Index++ ) {
- BeeX( 1, Index ) = BeeX( 0, Index ) = BORDER + RangeRand( SP->ss_Width - 2 * BORDER );
- BeeY( 1, Index ) = BeeY( 0, Index ) = BORDER + RangeRand( SP->ss_Height - 2 * BORDER );
- BXVel( Index ) = RAND( SP->ss_BeeAcc );
- BYVel( Index ) = RAND( SP->ss_BeeAcc );
- SP->ss_NB[MyWasp( Index ) = Index % SP->ss_NumWasps]++;
- }
- return SP;
- }
-
- VOID DrawSwarms( struct RastPort *RP, struct SwarmStruct *SP, LONG AimMode )
- {
- LONG Index;
-
- for( Index = 0L; Index < SP->ss_NumWasps; Index++ ) {
- WaspX( 2, Index ) = WaspX( 1, Index );
- WaspX( 1, Index ) = WaspX( 0, Index );
- WaspY( 2, Index ) = WaspY( 1, Index );
- WaspY( 1, Index ) = WaspY( 0, Index );
-
- WaXVel( Index ) += RAND( WASPACC );
- WaYVel( Index ) += RAND( WASPACC );
-
- if( WaXVel( Index ) > WASPVEL ) WaXVel( Index ) = WASPVEL;
- if( WaXVel( Index ) < -WASPVEL ) WaXVel( Index ) = -WASPVEL;
- if( WaYVel( Index ) > WASPVEL ) WaYVel( Index ) = WASPVEL;
- if( WaYVel( Index ) < -WASPVEL ) WaYVel( Index ) = -WASPVEL;
-
- WaspX( 0, Index ) = WaspX( 1, Index ) + WaXVel( Index );
- WaspY( 0, Index ) = WaspY( 1, Index ) + WaYVel( Index );
-
- if(( WaspX( 0, Index ) < BORDER )||( WaspX( 0, Index ) > SP->ss_Width-BORDER-1 )) {
- WaXVel( Index ) = -WaXVel( Index );
- if( WaspX( 0, Index ) < BORDER ) WaspX( 0, Index ) = BORDER;
- else WaspX( 0, Index ) = SP->ss_Width-BORDER-1;
- }
-
- if(( WaspY( 0, Index ) < BORDER )||( WaspY( 0, Index ) > SP->ss_Height-BORDER-1 )) {
- WaYVel( Index ) = -WaYVel( Index );
- if( WaspY( 0, Index ) < BORDER ) WaspY( 0, Index ) = BORDER;
- else WaspY(0, Index ) = SP->ss_Height-BORDER-1;
- }
- }
-
- for( Index = 0L; Index < SP->ss_NumBees; Index++ ) {
- WORD DX, DY, ChkIndex;
- LONG Distance, NewDistance;
-
- BeeX( 2, Index ) = BeeX( 1, Index );
- BeeX( 1, Index ) = BeeX( 0, Index );
- BeeY( 2, Index ) = BeeY( 1, Index );
- BeeY( 1, Index ) = BeeY( 0, Index );
-
- DX = WaspX( 1, MyWasp( Index )) - BeeX( 1, Index );
- DY = WaspY( 1, MyWasp( Index )) - BeeY( 1, Index );
- Distance = FastSQRT( DX * DX + DY * DY );
- if( !Distance ) Distance = 1L;
-
- if( AimMode ) {
- for( ChkIndex = 0; ChkIndex <= SP->ss_NumWasps; ChkIndex++ ) {
- if( ChkIndex != MyWasp( Index )) {
- LONG NewDX, NewDY;
-
- NewDX = WaspX( 1, ChkIndex ) - BeeX( 1, Index );
- NewDY = WaspY( 1, ChkIndex ) - BeeY( 1, Index );
- NewDistance = FastSQRT( NewDX * NewDX + NewDY * NewDY );
- if( Distance > NewDistance ) {
- DX = NewDX;
- DY = NewDY;
- if(!( NewDistance )) Distance = 1L;
- else Distance = NewDistance;
- SP->ss_NB[MyWasp( Index )]--;
- SP->ss_NB[MyWasp( Index ) = ChkIndex]++;
- }
- }
- }
- }
-
- BXVel( Index ) +=( DX * SP->ss_BeeAcc ) / Distance + RAND( 3 );
- BYVel( Index ) +=( DY * SP->ss_BeeAcc ) / Distance + RAND( 3 );
-
- if( BXVel( Index ) > BEEVEL ) BXVel( Index ) = BEEVEL;
- if( BXVel( Index ) < -BEEVEL ) BXVel( Index ) = -BEEVEL;
- if( BYVel( Index ) > BEEVEL ) BYVel( Index ) = BEEVEL;
- if( BYVel( Index ) < -BEEVEL ) BYVel( Index ) = -BEEVEL;
-
- BeeX( 0, Index ) = BeeX( 1, Index ) + BXVel( Index );
- BeeY( 0, Index ) = BeeY( 1, Index ) + BYVel( Index );
-
- if(( BeeX( 0, Index ) < BORDER )||( BeeX( 0, Index ) > SP->ss_Width-BORDER-1 )) {
- BXVel( Index ) = -BXVel( Index );
- BeeX( 0, Index ) = BeeX( 1, Index ) + BXVel( Index );
- }
-
- if(( BeeY( 0, Index ) < BORDER )||( BeeY( 0, Index ) > SP->ss_Height-BORDER-1 )) {
- BYVel( Index ) = -BYVel( Index );
- BeeY( 0, Index ) = BeeY( 1, Index ) + BYVel( Index );
- }
- }
-
- for( Index = 0L; Index < SP->ss_NumWasps; Index++ ) {
- SetAPen( RP, 0 );
- Move( RP, WaspX( 2, Index ), WaspY( 2, Index ));
- Draw( RP, WaspX( 1, Index ), WaspY( 1, Index ));
- SetAPen( RP, WASP_PEN );
- Draw( RP, WaspX( 0, Index ), WaspY( 0, Index ));
- }
-
- for( Index = 0L; Index < SP->ss_NumBees; Index++ ) {
- SetAPen( RP, 0 );
- Move( RP, BeeX( 2, Index ), BeeY( 2, Index ));
- Draw( RP, BeeX( 1, Index ), BeeY( 1, Index ));
- SetAPen( RP, BEE_PEN );
- Draw( RP, BeeX( 0, Index ), BeeY( 0, Index ));
- }
- }
-
- VOID blank( VOID )
- {
- struct Screen *SwarmScreen;
- struct SwarmStruct *Swarms;
- struct mPrefObject *mP;
- LONG Count;
- WORD Color, DColor;
-
- if( ASwarmWnd ) mP = &nP;
- else mP = ( struct mPrefObject * )prefData;
-
- SwarmScreen = OpenScreenTags( NULL, SA_Depth, 2, SA_Overscan, OSCAN_STANDARD, SA_DisplayID, Mode, SA_Quiet,
- TRUE, SA_Behind, TRUE, TAG_DONE );
-
- if( SwarmScreen ) {
- SetRGB4( &( SwarmScreen->ViewPort ), 0, 0, 0, 0 );
- SetRast( &( SwarmScreen->RastPort ), 0 );
- BlankMousePointer();
- ScreenToFront( SwarmScreen );
-
- if( Swarms = CreateSwarms( SwarmScreen, mP->Wasps, mP->Bees, mP->Speed + 1, mP->Tightness )) {
- Color = BEE_COL_NUM-1;
- DColor = mP->Colorcycling ? 1 : 0;
- Count = mP->Speed + 1;
-
- while(!( SetSignal( 0, 0 )& SIGBREAKF_CTRL_C )){
- SwarmColors[BEE_PEN] = BeeColors[Color];
- LoadRGB4( &( SwarmScreen->ViewPort ), SwarmColors, 4 );
- Color += DColor;
- if(( Color == -1 )||( Color == BEE_COL_NUM )) {
- DColor = -DColor;
- Color += 2 * DColor;
- }
-
- WaitTOF();
-
- if( ++Count > MAX_SPEED ) {
- Count = mP->Speed + 1;
- DrawSwarms( &( SwarmScreen->RastPort ), Swarms, mP->Aimmode );
- }
- }
- SetSignal( 0L, SIGBREAKF_CTRL_C );
- FreeVec( (APTR)Swarms );
- }
- UnblankMousePointer();
- CloseScreen( SwarmScreen );
- }
- }
-